Upcoming Events

Loading Events

Games Emerges Conference, 2018

  • Start Date

    17 Nov, 2018

  • End Date

    18 Nov, 2018

  • Speakers

    Sadia Bashir

  • Location

    Islamabad

Something is wrong.
Instagram token error.
Load More
The primary goal of the GEC is to promote the video games development industry in Pakistan. The event aims to provide learning, mentoring and networking opportunity for video game development students and industry professionals in Pakistan.

GEC 2018 will build on the foundation laid by GEC 2017 & GEC 2016 in the creation and promotion of a vibrant community of game developers in Pakistan. We hope to make this year’s GEC bigger and better by increasing the number of participants in the event, involving more international speakers and organizing a game jam, which will appeal not only to game developers, publishers and investors of Pakistan but also video game enthusiasts across the country.

This event will be promoted internationally through our supporters, speakers and organizations like IGDA and IGN and therefore provide a unique opportunity to connect local talent with the game developers and publishers around the globe.

 

Talks and Workshops Details

As one of the primary aims of the conference is to provide learning opportunities and mentoring to developers and potential developers, there will be talks by industry veterans and training workshops conducted by professionals. As there are relatively fewer trained and experienced professionals in the Pakistani game industry and there appears to be a buildup of considerable interest about it, these talks and workshops would be a very important and attractive part of the conference.

These learning events would focus on different aspects of games and game development, specifically,

  • Design and production
  • Game AI
  • Art and animation,
  • User Experience (UX) and User Interface (UI) design,
  • Stories and Narratives in video games
  • User research in games
  • Mobile games market and monetization strategies
  • Quality assurance in games
  • Augmented Reality (AR) and Virtual Reality (VR)