3D Visualization and Animation

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3d Visualization and Animation

Posted on 27 Jun, 2018

Duration

36 Classes - 3 Months

Categories

Art and Animation, Professionals

3D modeling and animation have transformed numerous fields, including filmmaking, computer games, architecture and product design. Yet the underlying basis of high-quality 3D production originates in traditional design and animation methodologies. This course provides an introduction to the exciting world of 3D content creation, while emphasizing its connection to the creative thought process. Students will learn an overview of the artist workflow as it relates to modeling, texturing, animation, lighting and rendering.

Pre- Requisites & Target Audience

Design professionals who want to learn 3D.
Architecture students.
Sketch-Up users looking to advance their skill set.
Anyone with a vague interest in 3D.
Draftsman who are interested in learning rendering.
Current 3Ds Max users who want to learn how to work with Vray.
Gamers who want to learn to model their own game assets (especially architectural ones) in 3Ds Max.
This course require a laptop with 64 bit Windows operating system and basic computer knowledge. Previous experience in a design field is helpful, but also not necessary.



What Will You Learn?

  • Provide the foundation for starting a career in 3d visualization.
  • Fundamental modelling techniques for Low-poly to high-poly modelling.
  • UV mapping and high quality texturing Techniques
  • Architectural Modelling , Lighting and rendering
  • Improve your lighting, composition, and post-processing skills
  • The basics of animation
  • Explore and have fun with particle effects
  • UV map and unwrap your models
  • Export your models and scene to Unity Assets packages

Curriculum

  • 36 Lectures
  • 84- 90 Hours
  • The Fundamentals of Modeling, Working With 3Ds Max and 3D Space
    Organizing Scene Assets, Opening, Importing And Merging Files
    Multiple Classes & Collaboration
  • Selection Techniques, Object Movements
    Coordinate Systems and Group Objects
    Multiple Classes & Collaboration
  • Creating Standard 3D Primitives, Creating Extended Primitive Objects
    Creating 2D Shapes Creating, Architectural Objects
    Multiple Classes & Collaboration
  • Extruding, Lathing ,s Lofting ,Boolean and Pro-Boolean Commands
    Creating 2D Shapes Creating, Architectural Objects
    Multiple Classes & Collaboration
  • Sub Object Types and Modifiers
    2D & 3D Sub Object Modeling Commands
  • Importance Of Modifier Order Applying Modifiers
    Using The Modifier Stack, Adding Modifiers At The Sub Object Level
  • The Material Editor Interface ,
    Designing A Complex Material Using Bump Maps ,Opacity Maps, Reflection Maps
    Multiple Classes and Collaboration
  • Comparing Real World And CG Lights, Light Types In 3ds Max
    Shadow Maps, Using Raytrace And Area Shadows, Excluding Scene Objects From Light And Shadows
    Multiple Classes and Collaboration
  • Comparing Real World And CG Cameras, Camera Types In 3ds Max
    Changing A Cameras Lens Length, Using Depth Of Field To Control Focus
    Multiple Classes and Collaboration
  • Rendering Techniques, Creating Previews Of An Animated Sequence
    Loading Background Images For A Render , Using vRay And iRay
    Multiple Classes and Collaboration
  • Principles Of Animation, Understanding The CG Animation Process
    Loading Background Images For A Render , Using vRay And iRay
    Multiple Classes and Collaboration
  • Introduction To Particle Systems, Adjusting Particle System Parameters
    Having Gravity Affect A Particle System, Deflecting Particles Using A Space Warp
    Multiple Classes and Collaboration
  • Students will work together to design their own Project ;

    Students must have to complete one collaboration project with other students among their batch. They are required to build complete project from an idea to design and complete project in collaboration with other team members of different disciplines. During the course they will also learn Team management, communication skills, finance and Project Management. Every student contributes their expertise into the project and learn new skills which helps students to work on their independent projects and manage work professionally

    Project Development

Trainers :

Sadia Bashir

C.E.O / Founder PixelArt Games Academy

Schedule :

Dates: 20th September, 2018 – 20th December, 2018

Day Timings Description
Monday 5:30 PM to 7:30 PM Study Class
Wednesday 5:30 PM to 7:30 PM Study Class
Friday 6:00 PM to 9:00 PM Collaboration

Fee Details :

  • Course Fee = 35,000 PKR

Need Based Financial Assistance is available for deserving applicants.

*Fee can be paid in installments. Terms and Conditions Applied.

*Course Fee is non-refundable.

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