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3D Character Design and Modeling

OVERVIEW

This is a course that is for everyone. Whether you are a beginner or if you’re already working this course will guide you through the making process of a character from a conceptual stage to a final presentation stage of design. This course will help you develop skills to create character that are exciting and also help you explore different styles from realistic ideas and forms to abstract and animated forms.

Next batch will be Starting from Aug 2017, Apply NOW!

Character designing is a long and hectic process which not only includes complex anatomical studies but also a solid understanding of materials, techniques and the making process of the character.

This is a course that is for everyone. Whether you are a beginner or if you’re already working this course will guide you through the making process of a character from a conceptual stage to a final presentation stage of design. This course will help you develop skills to create character that are exciting and also help you explore different styles from realistic ideas and forms to abstract and animated forms.

In this course, you will learn:

• Basic Anatomy and proportion for the character
• Facial anatomy
• Establish Proper topology for your character
• learn how to make clothes and fabrics
• Learn to quickly texture and render for presentation

Curriculum
This 8 weeks’ course will guide you through the conceptual stage to sculpting in Zbrush and then finally rendering techniques for presentation. For this course I will start sculpting a character from scratch to a stage where the character reaches almost to realism. The choice of your character and style is up to but I will stick to realism where I am being able to demonstrate the making process and anatomical details into the character.

Week-1
Gather appropriate references, establish some sort of concept for the character and start working on the primary and secondary forms of the character in Zbrush.
Week-2
Working in detail on the secondary forms and establishing the anatomical forms of the character.
Week-3
Finalizing secondary forms and working on the tertiary forms of the character
Week-4
Establishing hair for the character
Week-5
Develop clothes and fabrics for the character using 3dsmax/Maya and Zbrush
Week-6
Setting up a basic topology for the character for texturing
Week-7
Texturing and painting the character for the final look
Week-8
Exploring rendering techniques for presentations

Classes will be on Saturday and Sunday
• Saturday will be the lecture day
• Sunday will the day we review/critique on the practical work

Class duration = 8 Weeks
Time/: 2:00 - 5:00 PM (SAT, SUN)
Cost: 25,000

Apply here: http://www.pixelartga.com/content/course-apply-form